Friday, February 26, 2010

Visiting An Old Friend.




Bioshock is one of the greatest games I've ever played. I remember the sheer awe and wonderment I felt when I found myself swimming through a sea of fire towards the lighthouse; I was at once both scared and excited, apprehensive about entering Rapture yet compelled to get there as soon as possible. Once I was under the sea, the destroyed beauty of Rapture became a source of instant bliss. Not only the architecture, but also its decaying denizens served as a giant societal and philosophical warning against unrestrained ambition. It was a microcosm of an alternate universe plagued with vanity too large to be contained in the tiny jar it was held in. And when my journey was over, it lingered in my mind for quite a long time. What moral implications were held within the trappings of the game's story? Why did Rapture crumble under its own weight? Those questions and more still swim around inside my head, and two-and-a-half years later, I'm finally able to go back to the source of all those thoughts and questions. It feels like I never left.

I've purposefully stayed away from pretty much all media related to Bioshock 2, and I'm glad I did. I don't know anything about where the story is going, except for a few early clues. The new leadership in Rapture seems to be heading in the exact opposite direction of Andrew Ryan, and that makes me extremely happy. Obviously, Ryan's brand of Objectivist Capitalism didn't quite work out, so bolting to the extreme other end of the spectrum makes a lot of sense. Since the development team isn't the same one that worked on the original game, I don't know how much cohesion the story will have when it's all said and done, but I have a generous amount of faith in them. Ken Levine might not have been helming the project this time around, but the foundations he built are strong. Very strong.

That's Ken Levine's hand on the left.

I was wondering if 2K was going to try one-upping themselves during the opening of the game, but thankfully, they didn't. For sure, there are shocks to be had, but there's nothing artificial about the events that are transpiring. There's no overblown scene showing how much bigger and better this game is going to be over its predecessor. The saga is simply continuing. And right away, I feel at home in Rapture. If anything, it looks even more dilapidated than I remember it, but that could just be due to my time away from the game. Either way, Rapture is still falling apart, but one thing has changed for me. The sense of dread isn't quite the same as it was before. Being a Big Daddy with a huge drill arm sort of takes away the feeling of helplessness the first game so expertly afflicted me with. Even so, it didn't lessen my actual enjoyment of playing. I was instantly transported back to 2007, when my mouth gaped wider with every step forward.


I don't want to talk too much about the gameplay yet, but one thing I do want to mention is a sequence where I had to walk around the ocean floor to get from one wing of Rapture to another. I wouldn't say I ever felt nervous about being out in the open, but my mind traded fear for amazement. The sequence wasn't very long, and it wasn't particularly open for exploration, but being able to walk among the seaweed and fish while taking in the far-off sights of skyscrapers without the visual restriction of glass and steel was breathtaking. It's something I had always wanted to do since the first time I turned the original game on, and it was everything I had envisioned. I'm giddy with excitement to get home and start playing, and this whole weekend is going to be filled with like emotions.

Also, I would like to kiss Ken Levine. Total man-crush.
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